![]() Protoss units are typically more powerful and durable, at the cost of being extremely expensive. ![]() As such, the player's choice of race is crucial, because each race requires a completely different playing style. The mechanics of this design contrast to StarCraft 's predecessor: Warcraft II: Tides of Darkness, which has two races with a nearly identical selection of units that differentiate only graphically.Įach race derives its unique game strategy though its respective unit philosophy. StarCraft is a strategy game based around 3 asymmetrical "races" ( protoss, terran, and zerg) designed to vary dramatically in play styles, but retain fair and balanced game play. 3.2.3 Expansion and struggle for resources.1.9 Unit sight range, visibility, and detection.
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